I just had this crazy idea. I'm automating tables on map tools to roll up potions and I came up with a potion that, when you drink it, you look like your undead.
And I was trying to figure out if that's a cursed item.
Because, let's face it, if you drink a potion and it makes you suddenly look like a wight for all intents and purposes (cleric turning, detect undead, etc.), that could go pretty badly. At the same time, let's say the goal of the adventure was to sneak past a bunch of guards with a pack of zombies, and enter the castle that way. Well then, the potion of undead resemblance is your perfect magic item. It might even be a quest item.
So, here's what I was thinking:
1. People in D and D often stumble over the quest items of unknown quests. That's what all those random items that you're never going to use are all about, and...
2. Those same kind of magic items are perfect little side-trek quests for in dungeons.... better, at least, then retrieving a lucky copper coin for the Kobold guide who dropped it, by mistake, into a room filled with Green Slime. Which is nice, not knocking that, but isn't it better to get a potion that was specifically to be used to get through the secret door in room 6.
3. This means that weird magic items or items that the characters aren't going to keep because they're already bonded to their favorite items don't need to be dropped when you roll them up. Just re-purpose them as quest items.
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